Click on the image above and it will take you to a 360 video with ambisonic sound that will play in a Quest and Google Cardboard:
The short VR animated film Swing is a story created by Marijaye Blanchard. She is a 2D animator and had the idea to create this film in 3D using it as a way for her to learn the 3D process.  Along the way I introduced her to drawing in VR. From there she wanted to make the film not only 3D, but also a VR experience and asked if I would help making that possible.
This was my first VR film that I have worked on.  I spent the summer learning the Unreal Engine.  I want to thank Tim Stringer and Emily Haldeman, for the incredible amount of help getting the project working the way that it was intended and filling in the knowledge gaps that I still had.  
This project launched my future into the Unreal Engine work. I can now help students that want to make VR films. I have also started encouraging students to render their animations from Maya to Unreal. This saves students a lot of time on the rendering of their projects. Usually students will typically need a month to render their films in Maya, they can now render their films in 20 minutes! 
My future work with students is to start moving them away from MAYA and animating directly in Unreal.  This will save the step of having to go from MAYA to Unreal and give them immediate look and feedback about how the film is looking as it is rendering in real-time.

RESPONSIBILITIES:
- VR Technical Director
- Animator
- Lighting

AWARDS WON:
- Demetera International Film Festival 
- Animaze Film Festival
- Austin Indie Fest
- Satisfied Eye International Film Festival
- UFVA New Media
- 16 Film Festival Acceptances in total

In VR headset playthrough of Swing

The Above video is what it would look like to watch the video from a VR headset. If you are looking at this on a phone or tablet, you can rotate the tablet around  to get a similar effect.
This is a virtual environment used in the IEEE birds of a feather discussion to show the process work that went into creating Swing. 
To LOOK around you can use your left mouse button and drag your mouse around 
To MOVE :
"W" key to move forward
"S" key to move back
"A" and "D" will move left and right

Import test of Quill Assets
Import test of Quill Assets
Lighting Main Character
Lighting Main Character
Added Background 2D Elements
Added Background 2D Elements
Testing 2D Image to Unreal
Testing 2D Image to Unreal
2D Look WIP
2D Look WIP
Adding Light Stream
Adding Light Stream
Opening Scene Test Render
Opening Scene Test Render
Multi UV testing
Multi UV testing
Getting Multi UVs to work
Getting Multi UVs to work
High to LOW Polygon
High to LOW Polygon
Duplicating Rock formations
Duplicating Rock formations
Laying out various 3D elements
Laying out various 3D elements
Placement for 2D Souls
Placement for 2D Souls
2D Soul Animation for Flipbook Animation
2D Soul Animation for Flipbook Animation
MJ Directs students
MJ Directs students
Voice recording
Voice recording
Long day of editing!
Long day of editing!
Talking about Swing Process at IEEE VR
Talking about Swing Process at IEEE VR
Talking about Swing Process at IEEE VR
Talking about Swing Process at IEEE VR
Invited to speak at another Birds of a Feather talk
Invited to speak at another Birds of a Feather talk
SIGGRAPH Asia virtual booth
SIGGRAPH Asia virtual booth
SIGGRAPH Asia Virtual booth visitor
SIGGRAPH Asia Virtual booth visitor

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