I created a digital twin of the Lego Wall-E model. I created joints and attached the geometry to those joints in Maya. I brought that model into unreal and created the control rig for that model to be able to animate it directly in unreal. 
This is a new workflow in the industry. Tom Gasik created an animated video of the real world Wally model, I then reproduced the animation using the digital twin. 
Currently we are looking for ways to attach unreal to the motion control rig. Once we have that figured out, we can then know precisely where the camera is so we can change the image on the wall to give the illusion of parallax. The biggest hurdle is the lack of support from Ditogear. I have been asked to speak at three separate SIGGRAPH events about this project.
RESPONSIBILITIES:
-Project leader
-Rigging / modeling
-Animator
-Unreal pipeline research
-Hardware purchasing research

TALKS GIVEN ABOUT THIS PROJECT:
-SIGGRAPH EDU Spring 2022 SOIREE Panelist
-D.C. SIGGRAPH  Chapter Talk About Stop-Motion Virtual Production And Rigging Workshop
-Rochester Local SIGGRAPH Chapter Current Research Symposium
Ditogear Evolution motion controller
Ditogear Evolution motion controller
Ditogear Ominislider Servo
Ditogear Ominislider Servo
Ditogear control box
Ditogear control box
one to one scaling
one to one scaling
Temporary setup with motion control rails.
Temporary setup with motion control rails.
Lego donations from my kids!
Lego donations from my kids!

Unreal Control Rig complete.

Animation Test. Bottom is stop motion animation from Tom Gasek, top is my virtual reproduction

Tim Stringer helped me get the tracks working correctly

DIY test of proof of concept of small scale in camera vfx (ICVFX)

Result of DIY ICVFX testing from above

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